Loop Light

Light turned inward.

Most desk lamps point outward, flooding a space with direct light that creates glare and harsh shadows. The Loop takes the opposite approach. Its hollow ring form channels light inward and downward, creating a diffused, indirect glow that illuminates the workspace without competing with it.

The brief

Design a desk lamp that challenges the conventional relationship between light source and surface. The constraint was to explore indirect illumination as both a functional and formal design opportunity, resulting in a lamp that reads as a considered object whether it is on or off.

The Process

Form exploration began in Fusion360, working through several hollow and cutout geometries to find a shape that expressed the indirect light concept clearly. Three distinct directions were developed: a rectangular cutout form, a standalone arc, and the hollow uplight ring that became the final direction. Section views were used to resolve the internal geometry and light path before moving into physical prototyping.

The prototype was built to test both the form at full scale and the light behavior in practice. Multiple iterations refined the ring proportions, the base weight, and the diffusion quality of the indirect glow.

Form Exploration

Section Views

Prototyping

The Outcome

A physical prototype and complete render set for the Loop desk light, developed across a full semester. The project demonstrates form-driven concept development from initial brief through working prototype, with a clear and defensible design idea at its core.

Industrial Designer · Fusion360, KeyShot · University of Oregon · 2021

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